AddThisFeature

Theme Surface Map

Decide how page, card, popover, and dialog surfaces relate before each screen improvises.

moderate Design Systems

What it adds

A defined relationship between every layered surface in the app — page, card, input, popover, dialog, elevated — in each theme.

What your agent is told to do

5
  1. 1

    List every surface the app renders and place each at a defined level: the page background, cards and panels sitting on it, inputs sitting inside those, popovers and menus above them, and dialogs above everything.

  2. 2

    Give adjacent levels enough separation to be seen as separate without a border. Two surfaces one step apart on the ramp look identical on a poorly calibrated laptop screen, which is what most people are using.

  3. 3

    Verify the text and border tokens against every surface, not only against the page background. A muted text colour that reads comfortably on the page will often disappear on an elevated card in dark mode.

  4. 4

    Restrict translucent surfaces to cases where what sits behind them is known and controlled. A frosted popover over a photograph, a video, or a syntax-highlighted code block has no predictable contrast, so give those an opaque variant.

  5. 5

    In dark themes, express elevation primarily as a lighter surface rather than as a heavier shadow. A shadow on a near-black background is invisible, and the usual response — deepening it further — produces a dark halo instead of a sense of height.

Edge cases it handles

7
  • Adjacent surface levels must remain distinguishable on uncalibrated displays and at low brightness, or the card boundary that carries the whole layout simply disappears.
  • Text and border contrast has to hold on every layer, since a token verified only against the page background will fail on the elevated surfaces where it is used most.
  • Translucent surfaces over unknown content must be avoided or given an opaque fallback, because contrast over an arbitrary photograph or video frame cannot be guaranteed by any token.
  • Shadows and overlays need a coherent dark-mode treatment. Elevation in dark themes comes from surface lightness, not from a shadow nobody can see against a near-black page.
  • Nesting depth must be bounded. A card inside a panel inside a dialog runs out of distinct surface steps, so define what happens at the fourth level rather than letting it degrade into flat sameness.
  • The backdrop behind a dialog belongs to the surface map too — an opacity chosen for a light theme dims a dark theme into an unreadable grey.
  • Surface roles are named through Semantic Color Tokens; this brief defines their relationship and ordering, not a second naming scheme.

Definition of done

9
  • Every surface in the app is assigned to a defined level in the map.
  • Adjacent levels are visually distinguishable without relying on a border.
  • Text and border tokens meet contrast requirements on every surface level, in every theme.
  • Translucent surfaces are used only over controlled content, and an opaque variant exists.
  • Dark themes convey elevation through surface lightness rather than shadow alone.
  • Behaviour beyond the deepest defined nesting level is specified.
  • Dialog backdrops are defined per theme rather than shared.
  • The feature matches the existing design system.
  • No existing functionality is broken.

Related features

How it works

  1. 1

    Copy the link

    Grab the Markdown instruction URL for this feature.

  2. 2

    Give it to your AI

    Paste it into Claude Code, Cursor, v0, Lovable — whatever you build with.

  3. 3

    It inspects, then implements

    Your agent reads your existing app first, then adds the feature to fit it.

Works with your stack

These instructions are written to adapt. They tell the agent to detect your framework, match your existing design system, and reuse what you already have — rather than assuming a particular stack.

Need it tighter than that? Customize the feature and tell it exactly what you're running.