AddThisFeature

Shadow Scale

Replace ad hoc shadows with a small set tied to what each surface actually is.

moderate Design Systems

What it adds

A fixed ladder of shadow tokens, each named for an elevation role rather than a blur radius.

What your agent is told to do

5
  1. 1

    Collect every shadow currently declared anywhere in the app and group them by what they sit on — a resting card, a hovered card, a dropdown, a dialog, a toast. Most apps have a dozen near-identical values that collapse into four or five roles.

  2. 2

    Name each step for its role, not its appearance. A token called menu tells the next person which surfaces may use it; a token called shadow-md-2 does not.

  3. 3

    Use a single light source for the whole scale, so offset, blur, and spread grow together as elevation rises. Two shadows lit from different directions on the same screen read as a rendering bug.

  4. 4

    Give the dark theme its own values rather than reusing the light ones. A soft black shadow on a near-black surface is invisible, so dark surfaces need a raised surface colour, a border, or both to carry the elevation.

  5. 5

    Do not let shadow be the only thing separating a surface from its background. Windows high-contrast mode, forced-colours mode, and print all strip shadows entirely, and anything relying on one alone dissolves into the page.

Edge cases it handles

7
  • In dark themes a black shadow against a dark background conveys nothing. Elevation there has to come from a lighter surface tint or a border, with the shadow reduced to a faint halo at most.
  • Any surface that uses a shadow to mark its boundary needs a fallback boundary — a background shift or a hairline border — because forced-colours mode and high-contrast settings remove shadows without warning.
  • Shadows that disagree about light direction or softness look broken when they appear together. A dropdown lit from above beside a card lit from the left is immediately noticeable even to users who cannot say why.
  • Print and forced-colours output should flatten the scale to nothing, or to a single hairline, rather than attempting to render a blurred shadow as a grey smear.
  • Stacked elevations compound: a popover inside a dialog inside a sticky panel will render three shadows on top of each other unless nested surfaces are allowed to drop back to a flat treatment.
  • Shadows on large full-width surfaces are expensive to repaint during scroll, so a sticky header with a heavy shadow will cost frames on lower-end devices.
  • The elevation role a shadow claims must match the paint order it actually gets — that ordering belongs to Elevation Layer Map and Z-Index Registry, and a shadow token must never be used to fake a stacking fix.

Definition of done

8
  • The app has one shadow scale of no more than six steps, each named for an elevation role.
  • No component declares a raw shadow value outside the scale.
  • Every shadow in the scale shares a single light direction and a consistent softness progression.
  • Dark theme surfaces are distinguishable from their background without relying on the shadow.
  • Forced-colours mode and print render every elevated surface with a visible boundary.
  • Nested elevated surfaces do not stack three or more shadows on the same visual edge.
  • The feature matches the existing design system.
  • No existing functionality is broken.

Related features

How it works

  1. 1

    Copy the link

    Grab the Markdown instruction URL for this feature.

  2. 2

    Give it to your AI

    Paste it into Claude Code, Cursor, v0, Lovable — whatever you build with.

  3. 3

    It inspects, then implements

    Your agent reads your existing app first, then adds the feature to fit it.

Works with your stack

These instructions are written to adapt. They tell the agent to detect your framework, match your existing design system, and reuse what you already have — rather than assuming a particular stack.

Need it tighter than that? Customize the feature and tell it exactly what you're running.