Resizable Panels
Let users resize sidebars, inspectors, and work areas to fit the task.
What it adds
Drag handles between panels, with minimum and maximum sizes, keyboard control, and sizes that persist.
What your agent is told to do
5
What your agent is told to do
5-
1
Identify the panel boundaries worth making adjustable — usually a sidebar, a list, and a detail area. Not every divider needs a handle.
-
2
Give every panel a minimum and maximum size expressed relative to the container, and clamp to them during the drag rather than after it.
-
3
Make each handle focusable and operable with arrow keys, with a visible focus ring and an accessible name saying what it resizes.
-
4
Persist each size against the user and the specific layout it belongs to, and validate a restored size against the current container before applying it.
-
5
Do not resize on every mouse move if the panels contain expensive content. Move the handle during the drag and commit the layout on release.
Edge cases it handles
6
Edge cases it handles
6- A saved size from a wide monitor must not swallow the whole layout on a laptop — clamp restored values.
- If the layout changes in a later release, stale saved sizes must be discarded rather than applied to panels that no longer exist.
- Dragging must not select text or trigger drag-and-drop inside the panels.
- Below the responsive breakpoint, panels should collapse to a stacked or single-pane layout and the handles should disappear entirely.
- Double-clicking a handle should reset that boundary to its default, and there must be a way to reset the whole layout.
- A panel dragged to its minimum must still show something meaningful, or collapse fully with an obvious way to bring it back.
Definition of done
8
Definition of done
8- Every handle enforces a minimum and maximum size during the drag.
- Handles can be focused and moved with the keyboard, with a visible focus state.
- Sizes persist per user and are re-validated against the viewport on restore.
- The layout collapses to a single-column arrangement on small screens with no orphaned handles.
- There is a reset for an individual boundary and for the whole layout.
- Dragging never selects text or leaves the pointer capture stuck.
- The feature matches the existing design system.
- No existing functionality is broken.
Related features
Beautiful Empty States
Beautiful Empty States
Replace blank screens with useful, contextual empty states.
What it does
Every list, table, and dashboard in your app has a "nothing here yet" state. Most
apps ship a blank rectangle — and it is often the very first thing a new user sees.
An empty state should say what belongs here, why it is empty, and what to do next.
How it works
- 1 Inventory the empty cases first. List every collection view in the app and
- 2 Distinguish the three kinds of empty. They are not the same, and must not
- 3 Build one reusable empty-state component from the existing design system,
Copy the prompt
No account needed
Add this feature to my app:
https://addthisfeature.com/x/beautiful-empty-states
Countdown Timer
Countdown Timer
A live countdown to a deadline that ends cleanly instead of running negative.
What it does
A countdown component driven by a server-provided deadline, with a defined finished state.
How it works
- 1 Send the deadline and the server's current time together, compute the offset between server and device once, and count against the corrected value. The device clock cannot be trusted to be right.
- 2 Recompute the remaining time from the corrected clock on every tick rather than decrementing a stored number, so a suspended tab does not resume showing a value minutes behind reality.
- 3 Define the finished state explicitly: what the component shows at zero, whether it reveals something, disables a control, or triggers a refetch. Reuse the app's existing Progress Indicator System styling rather than introducing new type and colour for the digits.
Copy the prompt
No account needed
Add this feature to my app:
https://addthisfeature.com/x/countdown-timer
Expandable Text
Expandable Text
Shorten long text without making the full content hard to reach.
What it does
Long text clamped to a few lines, with an explicit control to show the rest and collapse it again.
How it works
- 1 Clamp by rendered lines, not by character count. Cutting a string at a fixed length breaks words, mangles markup, and truncates differently at every width.
- 2 Only show the expand control when the text is genuinely clipped. A 'Show more' on a two-line paragraph is noise.
- 3 Use a real button with an accessible label naming what expands, and expose the expanded state. An untagged 'more...' is invisible to a screen reader.
Copy the prompt
No account needed
Add this feature to my app:
https://addthisfeature.com/x/expandable-text
How it works
-
1
Copy the link
Grab the Markdown instruction URL for this feature.
-
2
Give it to your AI
Paste it into Claude Code, Cursor, v0, Lovable — whatever you build with.
-
3
It inspects, then implements
Your agent reads your existing app first, then adds the feature to fit it.
Works with your stack
These instructions are written to adapt. They tell the agent to detect your framework, match your existing design system, and reuse what you already have — rather than assuming a particular stack.
Need it tighter than that? Customize the feature and tell it exactly what you're running.