AddThisFeature

Dropdown Menu Primitive

Give every action menu in the app the same keyboard, pointer, and dismissal behaviour.

involved Components & Primitives

What it adds

A reusable menu primitive covering triggering, item navigation, selection, disabled items, and closing.

What your agent is told to do

5
  1. 1

    Find every action menu in the app — row overflow menus, account menus, bulk-action menus, toolbar menus — and rebuild them on one primitive so they stop behaving differently from each other.

  2. 2

    Implement the full keyboard model: arrows move between items, Home and End jump to the ends, typing letters jumps to the matching item, Enter and Space activate, and Escape closes and returns focus to the trigger.

  3. 3

    Close on outside pointer press, on Escape, and on the trigger being pressed again, and always return focus to the trigger so the user is not dropped at the top of the document.

  4. 4

    Render items as a single menu semantic with roles that match their behaviour, distinguishing plain actions from checkable and radio-style items, so a screen reader announces state rather than just labels.

  5. 5

    Anchoring, flipping, and viewport clamping belong to the Popover Positioning Engine, and focus containment while the menu is open belongs to the Focus Containment Primitive. Consume both rather than reimplementing either here.

Edge cases it handles

7
  • Arrow navigation must wrap at both ends, Home and End must reach the first and last enabled items, typing must match on the item's visible text with a short buffer that resets after a pause, and Escape must close only the innermost open menu.
  • Disabled items must remain visible and announced as disabled so the user understands the action exists, but must be skipped by arrow navigation and typeahead and must not activate on click.
  • Submenus open on hover with a delay and on right-arrow from the keyboard, and must tolerate the pointer travelling diagonally across a neighbouring item on the way — closing the submenu the instant the pointer leaves the parent item makes it almost unusable.
  • Not every menu should close on selection. A checkbox item that toggles a column stays open so the user can toggle several; a navigation item closes immediately. Decide per item type rather than closing unconditionally.
  • A menu whose items exceed the available height must scroll internally while keeping keyboard navigation scrolling the focused item into view.
  • Items the current user has no permission to invoke must be absent or disabled with a reason, never present and failing on click.
  • A destructive item needs visual separation from the ordinary ones, so a mis-aimed arrow key does not land on Delete beside Duplicate.

Definition of done

9
  • Every action menu in the app is built on the one primitive.
  • Arrows, Home, End, typeahead, Enter, Space, and Escape all work in every menu.
  • Disabled items are announced, skipped by navigation, and cannot be activated.
  • Submenus open by pointer and by keyboard and survive diagonal pointer movement.
  • Menus close on outside press, Escape, and re-trigger, and focus returns to the trigger.
  • Whether an item closes the menu is defined by its type, not applied uniformly.
  • Positioning and focus containment are delegated to the shared primitives.
  • The feature matches the existing design system.
  • No existing functionality is broken.

Related features

How it works

  1. 1

    Copy the link

    Grab the Markdown instruction URL for this feature.

  2. 2

    Give it to your AI

    Paste it into Claude Code, Cursor, v0, Lovable — whatever you build with.

  3. 3

    It inspects, then implements

    Your agent reads your existing app first, then adds the feature to fit it.

Works with your stack

These instructions are written to adapt. They tell the agent to detect your framework, match your existing design system, and reuse what you already have — rather than assuming a particular stack.

Need it tighter than that? Customize the feature and tell it exactly what you're running.